• Lesson 1: Color with Code

    In our first class, we'll learn the basics of JavaBlocks and how computers mix and match colors with numbers.

  • Lesson 2: Numbers and Places

    Numbers control a lot in code, like where one the screen things go or how big to make things. We'll be doing a lot of exploring to find out what some of the numbers do.

  • Lesson 3: Images and Sprites

    Sprites are a handy way to add images to our code. Today we'll go over how to snag images from the internet to use in our code

  • Lesson 4: Pushing my Buttons

    Sprites can be used to make a bunch or useful things in our code including buttons! We'll explore how to use our mouse in our code.

  • Lesson 5: Fun With Lines

    Today we'll take a dip into generative art by exploring the power of lines.

  • Lesson 6: Red Light Green Light

    Variables are how our program remembers things like the score or a game or what page of a book we're on. Today we'll use one to keep track of whether the light is red or green in a virtual game of red light green light.

  • Lesson 7: Keys and Collection

    Today we'll be using the full power of Sprites to show how you can make your own game complete with key movement, a score, and collectibles

  • Lesson 8: Shield Adventure

    Going of of last class, we'll be using a Sprites direction to make an adventure game where we must defend against an onslaught of enemies with our stalwart shield.

  • Lesson 9: Gone Fishing

    In this class we'll take a trip to the seas side and see how we can use Variables and randomness to make a simple fishing game.

  • Lesson 10: Challenge Quiz

    Today, we will be participating in a challenge quiz createdby our KTBYTE instructors! Students will be tasked with solving computation problems at various skill levels.

  • Lesson 11: Squash

    Many games have balls that bounce off the sides of the screen. Today we'll dive in little deeper into using if statements to make our own bouncing ball game

  • Lesson 12: Virtual Paint

    A program like paint comes with a lot of fancy bells and whistles, but today we'll explore how we can make a paint program of our own!

  • Lesson 13: Keyboard Keyboard

    Today we'll explore a little bit of how computers understand musical notes and how we can use code to help us make music.

  • Lesson 14: Final Project Brainstorm

    Our last few classes are going to be all about working on making final project that you get to choose and make yourself! Today we'll be brainstorming and coming up with project examples as a class to give us a pool of ideas to pick from.

  • Lesson 15: Final Project

    Class time will be dedicated to working on your final projects.

  • Lesson 16: Final Project

    Class time will be dedicated to working on your final projects.

  • Lesson 17: Final Project

    Class time will be dedicated to working on your final projects.

  • Lesson 18: Final Project and Presentation

    In our last class, we'll wrap up last minute fixes to our projects, show of our creations to the class, and have some fun trying each others projects.