• Lesson 1: Conditionals Review

    The backbone of any program is the conditional statement, or "if" statement. It is what allows us to create branching paths in our code, and requires a sound understanding of boolean values. Today, we will practice using conditionals to make a clicker game.

  • Lesson 2: Sprites

    Today, we will learn how to use the Sprite library in Processing. We will explore the functions and variables that come with this library and use them to build a game.

  • Lesson 3: Probability

    In this class we explore probability and randomness to simulate dice rolls and other random events. We'll see how probability changes when we add random events together and use this as the foundation for a board game simulator.

  • Lesson 4: Arrays Review, Snowman Game

    Today, we will be reviewing arrays and loops. We will then use those concepts to make a word guessing game.

  • Lesson 5: Loops and Perlin Noise

    This class continues our exploration of randomness and by comparing randomly generated numbers to Perlin noise. Then we'll use this concept and nested for loops to create an interactive map generator.

  • Lesson 6: Using Multiple Arrays

    Now that we're more confident with Arrays, we can start using them to model physics and explore the idea of vectors. In this lesson, we will create a simulation of objects that move around independently, bounce off each other, and attract other objects with gravity.

  • Lesson 7: Song Generator

    We continue learning about arrays in this class and introduce the SoundCipher library. This library allows us to work with arrays and random indexes to create our very own song generator.

  • Lesson 8: Translations

    In this class, students explore the concept of translations in geometry by creating a moving "camera" that follows their player Sprite from scene to scene.

  • Lesson 9: Rotation

    Today, we continue building our transformations knowledge by introducting the rotate function. In combination with the translation code we learned last class this will help us build an art generator!

  • Lesson 10: Challenge Quiz

    Today, we will be participating in a challenge quiz createdby our KTBYTE instructors! Students will be tasked with solving computation problems at various skill levels.

  • Lesson 11: Maze

    Today we'll use what we've learned about Sprites, arrays, and loops to make our own maze game!

  • Lesson 12: Breakout/ Brickbreaker

    We will be creating a game modeled after Atari Breakout. In order to do this we'll learn how to make Sprites bounce off each other and the edges of the canvas. We'll also need to remove our bricks from the canvas as we break them.

  • Lesson 13: Projectiles

    Today we'll use what we've learned about Sprites to create a turret game. This will involved keeping track of our projectile Sprites in an array and randomly creating enemy Sprites that attack our player.

  • Lesson 14: Projects

    Students choose web game which we analyze and break down into their component parts.

  • Lesson 15: Projects Continued

    Work on your projects during class.

  • Lesson 16: Projects Continued

    Worked on projects during class

  • Lesson 17: Projects Continued

    Worked on projects during class

  • Lesson 18: Projects Continued

    Worked on projects during class