Advanced Topics in JavaBlocks


Full Course

$1010 USD
Before any discounts or coupons
for 18 hours and additional live student help hours

Class Package

Class Project(s)
Students will make Javablocks projects including a variety of games and applications. These can range from simple to medium complexity.

Our Proprietary In-Browser Coding Platform.

The KTBYTE team developed the KTCoder™ with our students in mind! Most coding classes require software downloads, which is difficult and a hassle for young students. Our platform supports Processing, Javablocks™, HTML/CSS, and a bunch of libraries (like Soundcipher and Fisica!). This revolutionary all-in-one coding platform supports our interactive online classes, our specialized curriculum, and (most importantly) our student's passion for learning.
Live Student Help Hours with Teaching Assistants
Office hours are led by our highly qualified teaching assistants. It is an easy and free way to get immediate feedback on your code. Our homework is difficult - office hours can help you overcome obstacles and develop a stronger understanding of the material!
Student Progress Report
KTBYTE will e-mail parents with behavior and grade progess reports.

Class Description:

Fun2b teaches students computer science through block-based Java as they improve typing. After this course students will be able to begin coding at a high school level, and usually reach college level after about 2 years. This class consists of 18 class sessions including a final project. Although students receive graded homework, most don't need to attend our office hours for homework help.


Fun2a, 5/6th grade math proficiency or permission of instructor

Related Core Classes

Sample Projects

These are examples of projects that students create from learning how to code in FUN2b

Maze Game made with Javablocks (created by KTBYTE): The cat needs to make it through the obsticles and exit the maze safely.

Clones Game made with Javablocks (created by KTBYTE): This game puts all the copies of the Cookie Monster into a list and manages each monster placement. Each click also triggers an increase in numerical value.

Clones 2 made with Javablocks (created by KTBYTE): This game serves as a demo for the concept of lists, where the logic is done with a list of orbs that are in a loop.

Pong made with Javablocks (created by KTBYTE): Two player game, where the aim is to cooperate in keeping the ball in the gray space.

Space Shooter made with Javablocks (created by KTBYTE): This game is a demo of the application of lists, where the energy balls are put into a list.

Learn about Advanced Topics in JavaBlocks:


If Statements

We will begin the new semester with a comprehensive review of how we've been using if statements thus far, and why they are a good choice for doing lots of different tasks.

Scrolling Backgrounds

In this week's lesson we'll create an infinite scrolling background for our program! Different background elements will be drawn using Sprites. By moving the background Sprites at different speeds we can add 3 dimensional depth to our scene.

Making a Momentum Game!

We've made games that simulate gravity before, but now we're going to make a game that actually allows us to simulate momentum. We're going to make a ball-toss game. This project will make use of new variables called pmouseX and pmouseY.

Using Functions to make Art

Here, we will continue working with functions and arguments. This lesson will focus on how we can use one function to accomplish a series of tasks depending on what arguments it receives. We will also look at how to link functions together, so that we don't have to worry about calling our functions as often. <br>

Making a GIF

For a while, students have been clamoring for animated GIFs in JavaBlocks. Today, we will be doing just that!

Making Flappy Bird

This week, we're going to start making another game: Flappy Bird. This game took to mobile gaming market by storm about 5 years ago, and its effects can still be felt. It is a fairly simple game, with some hidden depth. I want to see how much of this game the students can work out on their own before we start handing them code, so give them ample time to work stuff out on their own!

Flappy Bird, Pt.2

This week, we will continue to work on our Flappy Bird clone. Last week we built the bird, and made it flap. We also added the start and reset screen. This week, we're going to be making the pipes, and making the hit-detection for those pipes.

Hot and Cold game

This week, we will be using the distance block and some variables to create a treasure hunting game. This game will rely on sound, color, and hidden values to challenge the player to locate hidden treasure on the game map. This game will focus on coordinate systems, and the Sound Cipher Library

Turret Game

This week we'll create a top-down view turret game using ArrayLists. To do this we'll need to keep track of our turret, projectiles, and incoming enemies with Sprites.

Bebras Challenge Day

Today, we will be participating in the global computation challenge known as the "Bebras Challenge". Students will be tasked with solving computation problems at various skill levels. For every tier that a student completes, they will receive a certificate stating their completion of the challenge.

Space Invaders

This week we'll create the classic arcade game, Space Invaders! This will test our skills of interpreting and adding to an existing project.

Racer Game

Today, we will learn more about modeling physics to build our own racer game! This will involve using variables to represent acceleration and drag.

Star Castle

Today, we will create a version of the classic arcade game Star Castle! This will build off what we learned with our turret game and space invaders, with the added element of health for our wall Sprites.


Students chose web game and we analyzed them and broke them down into their component parts.

Projects Continued

Work on your projects during class.

Projects Continued

Worked on projects during class

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