Our Proprietary In-Browser Coding Platform.
[CORE 1a] teaches students computer science through block-based programming as they improve typing. Through the KTBlocks platform, student may choose between learning Java, Python or C++. After 1-2 years of our course progression students will be coding at a high school level, and typically reach college level after 4 years. This full version of this course consists of 18 class sessions including a final project, while the 12-lesson version covers the same skills with less project time. Although students receive graded homework, most don't need to attend our student help hours for help.
9+, Proficiency in arithmetic and basic computer usage. Permission of instructor.
These are examples of projects that students create as they grow their skills in [CORE 1a]
Color with Code
In our first class, we'll learn the basics of JavaBlocks and how computers mix and match colors with numbers.
Numbers and Places
Numbers control a lot in code, like where one the screen things go or how big to make things. We'll be doing a lot of exploring to find out what some of the numbers do.
Images and Sprites
Sprites are a handy way to add images to our code. Today we'll go over how to snag images from the internet to use in our code
Pushing my Buttons
Sprites can be used to make a bunch or useful things in our code including buttons! We'll explore how to use our mouse in our code.
Fun With Lines
Today we'll take a dip into generative art by exploring the power of lines.
Red Light Green Light
Variables are how our program remembers things like the score or a game or what page of a book we're on. Today we'll use one to keep track of whether the light is red or green in a virtual game of red light green light.
Keys and Collection
Today we'll be using the full power of Sprites to show how you can make your own game complete with key movement, a score, and collectibles
Going of of last class, we'll be using a Sprites direction to make an adventure game where we must defend against an onslaught of enemies with our stalwart shield.
In this class we'll take a trip to the seas side and see how we can use Variables and randomness to make a simple fishing game.
Today, we will be participating in a challenge quiz createdby our KTBYTE instructors! Students will be tasked with solving computation problems at various skill levels.
Many games have balls that bounce off the sides of the screen. Today we'll dive in little deeper into using if statements to make our own bouncing ball game
A program like paint comes with a lot of fancy bells and whistles, but today we'll explore how we can make a paint program of our own!
Today we'll explore a little bit of how computers understand musical notes and how we can use code to help us make music.
Final Project Brainstorm
Our last few classes are going to be all about working on making final project that you get to choose and make yourself! Today we'll be brainstorming and coming up with project examples as a class to give us a pool of ideas to pick from.
Class time will be dedicated to working on your final projects.
Final Project and Presentation
In our last class, we'll wrap up last minute fixes to our projects, show of our creations to the class, and have some fun trying each others projects.