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[CORE 2b]
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课程项目

学生将在 KTBlocks 系统上构建、测试和发布自己的游戏项目

CODING PLATFORM

编码平台

KTCoder 一体化编码平台支持我们的互动在线课程、专业化课程体系,以及学生对学习的热情。

STUDENT HELP HOURS

学生答疑辅导时间

答疑辅导时间由我们高素质的助教团队主导。这是帮你的代码获取即时反馈的免费便捷途径。

PROGRESS REPORTS

进度报告

KTBYTE 将通过电子邮件的方式向家长发送学生的课堂表现和成绩报告

COMPLETION CERTIFICATES

结业证书

学生完成每门课程后均可申请结业证书。

Class Description:

[CORE 2b] 课程中学生将使用 KTBlocks 学习计算机科学和编程, 通过 KTBlocks 模块化编程平台,学生可以从 Java、Python 和 C++ 中选择想要学习的语言。学完本课程后学生将开始进入高中课程水平,通常在2年后可以达到大学课程水平。 本课程共18 节课,包括一个期末综合项目。 学生作业会自动评分,大多数不需要参加答疑辅导就能完成。

Prerequisites:

完成[CORE 2a]的学习。具有小学五、六年级的数学水平或得到任课老师的许可。

Syllabus:

If Statements

We will begin the new semester with a comprehensive review of how we've been using if statements thus far, and why they are a good choice for doing lots of different tasks.

Scrolling Backgrounds

In this week's lesson we'll create an infinite scrolling background for our program! Different background elements will be drawn using Sprites. By moving the background Sprites at different speeds we can add 3 dimensional depth to our scene.

Making a Momentum Game!

We've made games that simulate gravity before, but now we're going to make a game that actually allows us to simulate momentum. We're going to make a ball-toss game. This project will make use of new variables called pmouseX and pmouseY.

Using Functions to make Art

Here, we will continue working with functions and arguments. This lesson will focus on how we can use one function to accomplish a series of tasks depending on what arguments it receives. We will also look at how to link functions together, so that we don't have to worry about calling our functions as often.

Making a GIF

For a while, students have been clamoring for animated GIFs in JavaBlocks. Today, we will be doing just that!

Making Flappy Bird

This week, we're going to start making another game: Flappy Bird. This game took to mobile gaming market by storm about 5 years ago, and its effects can still be felt. It is a fairly simple game, with some hidden depth. I want to see how much of this game the students can work out on their own before we start handing them code, so give them ample time to work stuff out on their own!

Flappy Bird, Pt.2

This week, we will continue to work on our Flappy Bird clone. Last week we built the bird, and made it flap. We also added the start and reset screen. This week, we're going to be making the pipes, and making the hit-detection for those pipes.

Hot and Cold game

This week, we will be using the distance block and some variables to create a treasure hunting game. This game will rely on sound, color, and hidden values to challenge the player to locate hidden treasure on the game map. This game will focus on coordinate systems, and the Sound Cipher Library

Turret Game

This week we'll create a top-down view turret game using ArrayLists. To do this we'll need to keep track of our turret, projectiles, and incoming enemies with Sprites.

Challenge Quiz

Today, we will be participating in a challenge quiz createdby our KTBYTE instructors! Students will be tasked with solving computation problems at various skill levels.

Space Invaders

This week we'll create the classic arcade game, Space Invaders! This will test our skills of interpreting and adding to an existing project.

Racer Game

Today, we will learn more about modeling physics to build our own racer game! This will involve using variables to represent acceleration and drag.

Star Castle

Today, we will create a version of the classic arcade game Star Castle! This will build off what we learned with our turret game and space invaders, with the added element of health for our wall Sprites.

Projects

Students chose web game and we analyzed them and broke them down into their component parts.

Projects Continued

Work on your projects during class.

Projects Continued

Worked on projects during class